#pragma once
#include<d3dx9.h>
class FWSprite;
class FWContent;

class Mario
{
private:
	FWSprite* marioRight;
	FWSprite* marioLeft;
	FWSprite* render_sprite;
	D3DXVECTOR2 position;
public:
	Mario(void);
	void Load(FWContent*);
	void render();
	void update();
	void goLeft();
	void goRight();
	~Mario(void);
};

